FIFA 14 Coins Lead Producer Aaron McHardy understands the stigma behind launch titles associated within an exclusive interview with ReviewFix on weekday, he aforementioned it had been his goal to positive “FIFA 14″ on the PlayStation four and XBox One was something however shallow and flaccid.
Using EA’s currently IGNITE engine, “FIFA 14″ around the PlayStation four and XBox One can have some of graphical enhancements in the present generation versions, however McHardy says the following-generation relation on the sport goes a great deal of farther when compared to a mere cosmetic makeover.
“We’ve been functioning within the information four game a couple of time. we have a propensity to learned on the last console transition that developing a scaled down version of the game simply wasn’t addressing be received well by fans. we now have a tendency to kicked off and away to deliver a game on Xbox One and PS4 which was as totally featured as attainable, and conjointly had vital changes that took benefit from the hardware that any of us tend to got,” McHardy told Review Fix. “Features like professional instincts and Elite Technique do exactly that will they take gameplay that people will usually area unit already satisfied with on information three to following level. when you couple that with all the items we’ve been doing about the presentation facet of things, like new crowds, new cameras, higher replays, animated sideline characters, the planet on information four extremely comes alive.”