Final Fantasy XIV makes its time for us

I thought this was a disheartening blow to fans on the series but became a blessing in disguise as, after two additional years in development, FFXIV Gil makes its time for us as “A Realm Reborn”. The official relaunch date was August 27th and players both new and old were invited into your revamped whole world of “Eorzea”.

Final Fantasy XIV was presented with a possibility that few games receive, another chance. Over the redevelopment time, Final Fantasy publisher Square Enix turned essentially the most poorly received games into one which shattered the record for highest quantity of concurrent users in a open beta for Japanese games with more than 150,000 concurrent users.

Much of this success has become caused by the passionate leadership with the game’s new director, Naoki Yoshida because he took over as power behind the improvements towards the previously lackluster game.

As a possible MMO there are numerous elements seen in FFXIV that offer it an exclusive feel. Many modern MMORPGs focus heavily on single elements and neglect to embrace others in a very meaningful way, resulting in incomplete experiences. FFXIV balances itself well between its expansive story, smooth combat system, in-depth character creator and finely tuned progressive PvE (Player vs. Environment) content.

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